Lone Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky pastel painted plate armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her lavender fur in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down.
Ideals: Artistic, Persistence. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. Citrine (60 gp). Amber (50 gp). Golden pearl (50 gp). Pink pearl (50 gp). Deep green spinel (50 gp). Eye agate (8 gp). Silver pearl (50 gp). Violet garnet (1200 gp).
Eleanor Kent, Female Human [Permalink]
Personal [hide]
Description: This woman is renowned for her bright grey dresses and hats. She has a penchant for wearing a ring with an oversized jet on her left hand. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Family, Job. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 5000 cp.
Ulblyn Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a red vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy red beard and wild red hair. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a wizard, Ulblyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a orcs raid, leaving Ulblyn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ulblyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Flaws: Ugly, Insomniac, Impulsive. Bonds: Mentor, Enemies. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Violet garnet (1200 gp). Blue sapphire (1600 gp).
Norkruuth Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Farmer. His crest is red and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.
History: Norkruuth was born in the north. At a young age he loved to build and create. Norkruuth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic, Persistence. Flaws: Addict, Shy, Mundane. Bonds: Nature. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 160 pp. Bloodstone (60 gp). Jasper (60 gp). Deep blue spinel (600 gp). Banded agate (7 gp). Jade (50 gp). Bloodstone (60 gp). Obsidian (7 gp). Carnelian (60 gp).
Donella Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear tan pants and tee shirts. Her silver hair is still thick. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She plays an instrument quite well.
History: She got into the Detective business at a young age. She moved from fad to fad and when she turned 15 she discovered poetry. She then took over the family business and is one of the better Detective for hire.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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