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NPC Generator

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Advanced [show]


Tiaathque Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with Stetson hat. She wears a colorful flower in her chestnut hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She never wears the same outfit twice, unless she absolutely has to.

History: Tiaathque hails from a village terrorized by giants. Through the years after Tiaathque was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Tiaathque's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Tiaathque Connors, Female Half-Elf Wizard 7
Medium (5'8") Half-Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. Her white hair is heavily combed to the right. Her hazel unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 3 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: She has money and likes to spend it.

Ideals: Joker, Logical. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Tawna Bigheart, Female Halfling Expert 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills History +1, Survival +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with blue slacks. He carries with him a set of swords on his belt, each one with a opal on the hilt. His brown hair is slicked back into a classic pompadour. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Qemuel Enigma, Male Tiefling Aristocrat 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Stealth +7, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Othronus, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is always cut to a buzz. Her eyes are gray and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Mara took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Logical, Gifted, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Mara Othronus, Female Elf Rogue 5
Medium (4'10") Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)5 (-3) 9 (-1)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Griselda Barlow, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her red hair in a pixie cut. She has a tattooed face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.

History: Born in the west to a Guard, Griselda learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She would like to get married and retire; and she's attracted to the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Job, Slave. Occupation: Guard

Voice: American accent

Attributes [hide]

Griselda Barlow, Female Human Druid 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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