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NPC Generator

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Advanced [show]


Robbie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Guard does. She wears her hair in dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: Stoic and calm, she prefers to meditate than take action. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in a small island village. Like her mother and her brother before her, after school she went straight into learning to become a Guard. She became a Guard soon after.

Motivation: She feels threatened by others.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Robbie High-hill, Female Halfling Wizard 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2400 sp. Eye agate (10 gp).


Social Check DCs


Frug Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He keeps his auburn hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He became a Bellfounder soon after.

Motivation: Expand his business; and to be a ruler again

Flaws: Impulsive. Bonds: Attractive, Poor, Job, Mentor. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Frug Dunben, Male Gnome Warrior 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Clayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. He has several tiny opal earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Optimist. Bonds: Rich, Nature, In love. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

John Clayden, Male Human Bard 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 60 gp. White pearl (110 gp). 1 Masterwork Musical instrument.


Social Check DCs


Ronk Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'6". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a flail. His auburn hair has been sun bleached extensively. He has brown eyes and a black hat with a violet feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Tailor and was forced into it by his family.

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Family, Rich. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Ronk Home, Male Half-Orc Fighter 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 15 (+2)6 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (1800 gp). Jeweled anklet (2000 gp).


Social Check DCs


Gurdis Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light grey in addition to tight pants. She wears her black hair down. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born the only child of a wealthy merchant. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is terrified, and will act out of fear; and marry her sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Gurdis Fireforge, Female Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs

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