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Advanced [show]


Emeny Ansley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear grey pants and tee shirts. Her hair is auburn and curly. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful brothel owner made her what she is. Her parents enrolled her in a Bard school at a young age so that she could practice her divine talents. She inherited the family business which she has now maintained for 7 years.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Emeny Ansley, Female Human Bard 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 60 gp. 1 Masterwork manacles.


Social Check DCs


Tree Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur, while still mostly white, has prominent grey streaks. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: Tree was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist, Logical. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Tree Thundercloud, Male Tabaxi Barbarian 10
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Deception +5, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 100 pp. Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An abacus with copper, silver and gold markers (180 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hoshgrish Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a white shirt with thin grey vertical stripes and blue pants. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A skeptical and narcissistic man, Hoshgrish's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hoshgrish is combative with any and all who dare try his patience in the slightest.

History: Hoshgrish lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Impeccable, Justice. Bonds: Family, Adventurer. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Hoshgrish Winthrop, Male Half-Orc Paladin 6
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp.


Social Check DCs


Aym Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly blue, has prominent grey streaks. She has gold eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with finding treasure.

History: She comes from a rich eastern family. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.

Motivation: To be a Painter again.

Ideals: Gifted. Bonds: Adventurer, Rich, Job. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Aym Moral, Female Tiefling Wizard 11
Medium (5'6") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)8 (-1) 14 (+2)17 (+3)
Skills Deception +7, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Tiger eye turquoise (16 gp). Zircon (40 gp). Zircon (40 gp). Citrine (40 gp). Coral (130 gp). Deep blue spinel (900 gp). Rock crystal (40 gp). Deep blue spinel (900 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She carries a battered axe and tarnished lance as well. Her black fur is long and unkept. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Further she is a bit of a stoner and is frequently out of it.

History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.

Motivation: To be a Sage again; and expand her business

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Banker

Voice: Raspy

Attributes [hide]

Aura In the Wind, Female Tabaxi Fighter 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 77 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Investigation +5, Stealth +8
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs

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