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Advanced [show]


Anbera Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of death around her neck, and a longsword on her belt. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is black and curly. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She feeds upon the attention of others.

History: She was born into a rich family. Cursed with vampirism at a very young age, Anbera has worked very hard to control her curse. She inherited the family business which she has now maintained for 11 years.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anbera Bloodkith, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)10 (+0) 10 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 290 gp.


Social Check DCs


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his right side. His lavender fur is long and unkept. His copper eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Three grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Adventurer, Criminal record. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Three Wind, Male Tabaxi Rogue 8
Medium (5'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 70 pp. Obsidian (6 gp). Emerald (900 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a black mohawk this woman's hair draws a lot of attention. She has blue eyes.

Personality: She is almost excessively polite to everyone, even when angry. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised by priests from a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Jarana Trueblood, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Malmûg Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear black tank tops with brown pants. His silver hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Malmûg Atterton, Male Half-Orc Druid 6
Medium (5'1") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. Violet garnet (1600 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear flannel. She wears her black hair up. She wears crescent spectacles with a black brim.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Shax was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Shax's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero

Flaws: Cynical, Antagonistic. Bonds: Adventurer, Rich, Religious. Occupation: Laborer

Voice: French accent

Attributes [hide]

Shax Bedlam, Female Tiefling Druid 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 pp. 1 Banded mail.


Social Check DCs

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