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NPC Generator

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Advanced [show]


Quilla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. She keeps her red hair in a pixie cut. Her eyes are a pleasant green.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful brothel owner made her what she is. A few years later when the north was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Adventurer, Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Quilla Daergel, Female Gnome Adept 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 27000 cp.


Social Check DCs


Flame Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: Always inclined to offer people food she seems plenty friendly. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of brigands

Ideals: Entrepeneur, Philantrophist, Fighting. Bonds: Attractive, Enemies. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Flame Of Spirit, Female Tabaxi Commoner 5
Medium (4'8") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Banded agate (16 gp). Chalcedony (40 gp). Banded agate (16 gp). Silver pearl (80 gp).


Social Check DCs


Gale Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear pastel pants and tee shirts. Her black fur is drawn into a tight pony tail with a skull scrunchie. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She is a very good compulsive liar and kleptomaniac.

History: Gale was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gale took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their son. She worked as a Animal Trainer, and she later adopted a second son.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist. Bonds: Criminal record, Family, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Gale Grass, Female Tabaxi Cleric 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2400 sp.


Social Check DCs


Arha Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This eastern woman wears a white tunic with blue highlights, and long grey pants that bunch up around her shoes. Her clothes are grease stained in places. Her hair is short and golden. She has a dull look in her violet eyes.

Personality: She likes to make people angry or surprised. She uses divination through singing.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's attracted to the PC; and she's in love

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Arha Wentworth, Female Half-Orc Ranger 17
Medium (4'7") Half-Orc, Neutral Good (CR 17)
Armor Class 10
Hit Points 118 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Arcana +9, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Celestial, Infernal, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15022

Possessions: 700 pp. Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (70 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver comb with moonstones (400 gp). Gold music box (1000 gp).


Social Check DCs


Eleanor Livingstone, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length auburn hair. Her amber eyes dart from person to person.

Personality: She loves telling others what to do and how they should feel about things. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Shepherd, who enjoyed hunting, Eleanor was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She was granted psionic powers by her dying sister.

Motivation: She has money and likes to spend it; and she seems to be bored by most things

Ideals: Opinionated, Gifted. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Eleanor Livingstone, Female Human Druid 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs

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