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Kriv Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting black shirt and pants. His brass crest is matted, messy, and big. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Kriv Hashphronyxadyn, Male Dragonborn Barbarian 5
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)8 (-1) 7 (-2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Star ruby (700 gp). Jade (140 gp). Rhodochrosite (7 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His white eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he is content

Ideals: Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Mentor. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Euron Fortune, Male Tiefling Adept 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 69 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)10 (+0) 9 (-1)19 (+4)
Skills Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Fallond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Criminal record, Mentor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Fallond Helcral, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Great Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. She has a moderate pudge and is not very fit. She keeps her long brown fur kept up in a rat tail. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Fortune-teller profession.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has achieved small success as a Adventurer.

Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Great Of Winter, Female Tabaxi Wizard 3
Medium (5'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of death around his neck, and a shield on his belt. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Cook business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sellsword again.

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Job, Nature. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Stannor Whispermouse, Male Halfling Fighter 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Terran, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 500 gp.


Social Check DCs

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