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NPC Generator

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Advanced [show]


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large brown jacket. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 7 years later his spouse died after the birth of his son. Heartbroken, Pelt never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, In love, Religious, Mentor. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Monk 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 170 pp. Black pearl (800 gp). Rock crystal (70 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Azurite (10 gp). Sardonyx (70 gp). Blue quartz (10 gp).


Social Check DCs


Juliana Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and wears silk and lounges about seductively. Sporting a brown mohawk this woman's hair draws a lot of attention. This hazel eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Juliana hails from a village terrorized by brigands. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has a crush on the local Sculptor.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Has a crush, Enemies. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Juliana Adler, Female Half-Elf Druid 9
Medium (4'8") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He is portly but not overly obese. He has wavy chestnut hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Job. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Ahrim Fear, Male Tiefling Bard 4
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 8 (-1)18 (+4)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Carrie lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: To clean up the streets; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family, Guardian. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Carrie Qualanthri, Male Elf Barbarian 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Impeccable. Flaws: Shy, Racist. Bonds: Criminal record. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Bertram Yardley, Male Human Warrior 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 70 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Nature +4, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1400 gp. Obsidian (16 gp). Star rose quartz (50 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Malachite (16 gp). Black pearl (900 gp). Rich purple corundum (700 gp). Smoky quartz (50 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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