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NPC Generator

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Advanced [show]


Skamos Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He is bristling with hidden weapons, mostly clubs and warhammers. His hair is red and curly. His white eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Barrister business at a young age. In his 18th year, his parents were killed by a dire rats raid, leaving Skamos alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Flaws: Greedy, Shy. Bonds: Criminal record, Job, Enemies. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Skamos Shame, Male Tiefling Cleric 5
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)18 (+4) 6 (-2)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Draconic, Elven, Ignan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey leather gloves, a grey jacket, and tight pants. He keeps his brown hair in a flapper bob. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away

Flaws: Antagonistic. Bonds: Poor, Attractive, Military, Nature. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Theodoric Badger, Male Human Adept 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Baern was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Baern Dankil, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp.


Social Check DCs


Gennal Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His gray eyes dart from person to person.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gennal was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a laborer again

Ideals: Optimist. Bonds: Slave, Job, In love. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Gennal Leeming, Male Half-Elf Warlock 3
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)10 (+0) 8 (-1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 11000 cp.


Social Check DCs


Gilbert Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Rich, Adventurer. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Gilbert Madden, Male Half-Elf Ranger 3
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs

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