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NPC Generator

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Advanced [show]


Justin Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Justin was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Ideals: Gifted. Flaws: Racist. Bonds: Nature, Family, Rich. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Justin Altham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Moss agate (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely pastel suit with tan socks and a vest with buckled shoes, and is pretty ugly. His black fur is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Herbalist, who enjoyed hunting, Three was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his son

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Three Of Winter, Male Tabaxi Bard 14
Medium (6'4") Tabaxi, True Neutral (CR 14)
Armor Class 10
Hit Points 36 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +7, Investigation +7
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433331

Possessions: Tiger eye turquoise (6 gp). Blue star sapphire (900 gp). Tourmaline (80 gp). Onyx (70 gp).


Social Check DCs


Tricking Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Interpreter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He now spends his time doing works of charity.

Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Entrepeneur, Gifted, Philantrophist. Bonds: Rich, Job. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Tricking Of Shadows, Male Tabaxi Warlock 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 80 gp.


Social Check DCs


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright tan suits and hats, and a wedding ring on his left hand. He has a long golden beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease. Bonds: In love, Attractive, Rich, Slave. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Frouse Scheppen, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Makaria Weary, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. She wears a deerstalker hat to hide her balding. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Makaria was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Addict. Bonds: Adventurer, Poor. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Makaria Weary, Female Tiefling Adept 1
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. 1 Magnifying glass.


Social Check DCs

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