Kellen Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Kellen's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He used his abilities to travel the world and help people.
Motivation: He is content; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Mundane. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Jeweled electrum ring (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1900 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).
Pennie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'2" and wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her sai. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She dislikes all the random violence that takes place in the north. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Pacifist. Bonds: Job, Religious, Enemies. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 14)
Armor Class 11
Hit Points 88 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +7
Possessions: 1000 pp. Golden pearl (70 gp). Onyx (60 gp). Deep green spinel (70 gp). Tiger eye turquoise (4 gp). Freshwater pearl (4 gp). Tourmaline (70 gp). Rose (60 gp). Red-brown spinel (70 gp). Emerald (1500 gp). White pearl (70 gp). Golden yellow topaz (800 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. He keeps his long orange fur kept up in a rat tail. He has amber eyes and a brown hat with a blue feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 4 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 19 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 20000 sp. Citrine (20 gp). Iolite (20 gp). Violet garnet (400 gp).
Ahinar Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. Her right leg appears badly burned and disfigured. With wild brown hair. She has gleaming, smiling brown eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted psionic powers by her dying brother.
Motivation: Marry her brother to traveling adventurers; and regain custody of her son
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Aquan, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Silver ewer (90 gp). Black velvet mask with numerous citrines (100 gp). Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp).
Nazû Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered pastel stockings. He carries a battered greatsword and tarnished longbow as well. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are green and he is always smoking a pipe.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: Nazû was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Layabout.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Mentor. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points 40 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Pink pearl (160 gp). Jade (160 gp). Golden yellow topaz (1400 gp). Emerald (800 gp). Red garnet (160 gp). Star rose quartz (30 gp).
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