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NPC Generator

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Advanced [show]


Aura Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her cinnamon fur is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She's repulsed by the PC.

Ideals: Passionate, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Aura Blossom, Female Tabaxi Wizard 8
Medium (4'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1000 gp. A roughly beaten golden orb (170 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item.


Social Check DCs


Aust Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his brown hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Family, Rich. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Aust Cithreth, Male Elf Warrior 13
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 63 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)13 (+1) 7 (-2)11 (+0)
Skills History +5, Performance +4
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 400 pp.


Social Check DCs


Ethereal Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black fur is long and unkept. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mayor mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Addict, Disease. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Ethereal Running, Male Tabaxi Rogue 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 gp.


Social Check DCs


Lûga Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Lûga grew up listening to his father's many stories. Lûga was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Religious, Adventurer, Immigrant. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Lûga Hastings, Male Half-Orc Rogue 16
Medium (6'5") Half-Orc, Neutral Good (CR 16)
Armor Class 12
Hit Points 42 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills History +7, Investigation +7
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 2000 gp. Silver comb with moonstones (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Fire opal pendant on a fine gold chain (400 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Black velvet mask with numerous citrines (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Cloth of gold vestments (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A delicate silver chain set with a tourmaline (90 gp). A small bag of saffron. (90 gp).


Social Check DCs


Senteq Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a tan suit. He wears his white hair down. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Senteq was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Senteq decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Bellfounder.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Criminal record. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Senteq Dunben, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)16 (+3) 19 (+4)12 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Goblin, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. Deep green spinel (120 gp). Aquamarine (600 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs

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