Gale On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with green highlights, and long tan pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her orange fur is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a Weaver, her father struggled to pay the bills. Through the years after Gale was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Gale's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Gale and her spouse have recently divorced.
Motivation: Wants her loneliness to end.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Has a crush, Poor. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 sp. 1 Minor magic item.
Immeral Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a blue shirt with thin violet vertical stripes and brown pants, marred by beers. He has a blonde handlebar mustache and slicked back blonde hair. This amber eyed easterner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born several months after his mother was called into army service. In his 11th year, his parents were killed by a illithids raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Military, Enemies. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Draconic, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +2
Possessions: Carnelian (80 gp). Aquamarine (200 gp). Rose (80 gp). Rhodochrosite (13 gp). Alexandrite (200 gp). White opal (1400 gp). Lapis lazuli (13 gp). Malachite (13 gp). Rose (80 gp). Brown-green garnet (130 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her sister before her, after school she went straight into learning to become a Tailor. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Revenge; and to be a farmer again
Bonds: Enemies, Job, Immigrant, In love. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 3000 sp.
Gerard Livingstone, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is greasy and uncared for. His blue eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. In his 14th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Justice. Flaws: Ugly, Mundane, Disease. Bonds: Enemies. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 92 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 600 gp. Large well-done wool tapestry (600 gp).
Senteq Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His silver hair has been sun bleached extensively. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Senteq was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job, Rich. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
