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Advanced [show]


Jaxi Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tight fitting green shirt and pants. She has no crest. She wears an eyepatch.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Jaxi Baharoosh, Female Dragonborn Cleric 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp.


Social Check DCs


Kite On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel armored body suit, with a simple green line shooting up and back down. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her fur is gray and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Kite was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their son. She worked as a Animal Trainer, and she later adopted a second son.

Motivation: She's looking for her big break; and regain custody of her son

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Kite On the Water, Female Tabaxi Barbarian 8
Medium (4'10") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)19 (+4) 9 (-1)11 (+0)
Skills History +7, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Aquan, Goblin, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (3000 gp). Silver chalice with lapis lazuli gems (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).


Social Check DCs


Audhild Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She wears tattered old clothes, and her gloved hand is found clutching a quarterstaff. Her hair is short and silver. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The war was a terrible time for her, and Audhild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Terse, Depressed. Bonds: Military, Religious. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Audhild Balderk, Female Dwarf Adept 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 65 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying white hair a little too much giving a sharp white color. He has green eyes and a white hat with a blue feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the south. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Map Maker again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Calcitro Warmwater, Male Halfling Monk 11
Small (3'4") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 87 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +7, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1500 gp. Jeweled anklet (2000 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Asheton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is slicked back into a classic pompadour. Her eyes are gray and beady.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Animals are drawn to her, and she is able to talk to them.

History: The child of a Server, who enjoyed hunting, Mary was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer, Religious. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Mary Asheton, Female Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs

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