Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his mother was called into army service. He worked as a nervous Locksmith and found it very stressful. He has achieved small success as a Locksmith.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp.
Astar Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'9" and wears a tight fitting black shirt and pants. His right leg appears badly burned and disfigured. His purple hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Astar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Ugly, Impulsive. Bonds: Enemies, Criminal record. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp. Jet (70 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Deep blue spinel (1600 gp).
Edge Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a spear on her belt. She has no fur. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born the only child of a wealthy merchant. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Moonstone (70 gp). Black pearl (1200 gp). Star ruby (400 gp). Zircon (70 gp). Red spinel (60 gp). Alexandrite (1200 gp). Star rose quartz (70 gp). Blue star sapphire (400 gp).
Aline Conway, Female Human [Permalink]
Personal [hide]
Description: This eastern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her hair is chestnut and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has always had a great fascination with Tabaxi culture. She has all her life been fascinated with painting.
History: She was born in the east. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Aline never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: A strong sense of loyalty to Tabaxi people; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, In love. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 600 gp. Rose (40 gp).
Herleva Gresham, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.
History: Herleva was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her music dream.
Motivation: To end her boredom.
Ideals: Disciplined, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Zircon (40 gp). Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
