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NPC Generator

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Advanced [show]


Balam Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Balam grew up listening to his mother's many stories. Balam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Balam Pain, Male Tiefling Fighter 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 7 (-2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Ar-Baruk Langdon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many tan ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his white hair up. His eyes, though not visible through his cowl, are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Baruk Langdon, Male Half-Orc Fighter 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Gimgen Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple grey robe with green stripes complete with hood. He has dyed his greying silver hair a little too much giving a sharp silver color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Gifted, Fighting. Bonds: Attractive, Criminal record, Rich. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Gimgen Dankil, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ranala Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are amber and she is always smoking a pipe.

Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cook arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ranala grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ranala. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels threatened by others; and marry her sister to traveling adventurers

Flaws: Insane, Fearful. Bonds: Rich, Criminal record, Family. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ranala Tarkelby, Female Gnome Commoner 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 91 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 5000 gp. Rose (60 gp). Chrysoprase (60 gp). Citrine (60 gp). Carnelian (60 gp). Brown-green garnet (140 gp). Blue quartz (10 gp). Deep blue spinel (500 gp). Blue diamond (4000 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). Eye agate (10 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He has done his best to style his blonde hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.

Personality: Soveliss speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and wants to open a new tavern

Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Adventurer, Job. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Soveliss Selevarun, Male Elf Sorcerer 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp.


Social Check DCs

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