Maegan Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears baggy red pantaloons and a white scarf. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has a dull look in her amber eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her father was called into army service. She worked as a nervous Tailor and found it very stressful. She's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Job. Occupation: Tailor
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
Possessions: 2 Tanglefoot bags.
Rieta Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears tattered old clothes. Her hair is white and very short. This silver eyed northerner is not easily forgotten.
Personality: She will rave to anyone who will listen. She is a great chef.
History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted druidic powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Sylvan, Auran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold dragon comb with red garnet eye (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, and she perpetually has her quarterstaff ready. She sports red long hair. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Roofer profession.
History: Lorilla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lorilla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Roofer again; and wants to open a new tavern
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 14)
Armor Class 9
Hit Points 103 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
Possessions: 3000 gp. Blue star sapphire (1400 gp). Rose (50 gp). Violet garnet (900 gp). Black pearl (900 gp). Violet garnet (900 gp). Smoky quartz (50 gp). Black star sapphire (1400 gp). Sardonyx (50 gp). Chrysoprase (50 gp). Deep blue spinel (900 gp). Rock crystal (50 gp). Smoky quartz (50 gp). Violet garnet (900 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, and carries scythes. Her gray fur is braided into rings. She wears large thick round spectacles.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 8 years old her parents immigrated from the north. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against gnolls
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Halfling, Auran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp.
Chassath Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red crest is greasy and uncared for. Her face is scarred and worn.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Eye agate (13 gp). Hematite (13 gp). Citrine (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!