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Advanced [show]


Damaia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, black cloak. Her purple hair is slicked back into a classic pompadour. Her eyes are red.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has achieved small success as a Sailor.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Guardian, Nature, Job. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Damaia Muse, Female Tiefling Monk 5
Medium (5'3") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 4 (-3)19 (+4)
Skills Insight +0, Nature +4
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Red-brown spinel (110 gp). White pearl (110 gp). Golden yellow topaz (800 gp).


Social Check DCs


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tan trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Zaffrab was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Pacifist. Flaws: Ugly, PTSD. Bonds: Criminal record, Family. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Turen, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Blue sapphire (500 gp). Coral (50 gp). Carnelian (40 gp). Rich purple corundum (500 gp). 1 Minor magic item.


Social Check DCs


Grai Hayes, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fancy black dress, and she perpetually has her kukri ready. She wears her hair in dreadlocks. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She acts crazy and hedonistic. She has a small toy that she constantly fidgets with.

History: Grai was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with a spirit at a very young age, Grai has worked very hard to control her curse. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Hedonist, Addict, Disease. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Grai Hayes, Female Half-Orc Warrior 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 20000 cp. A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Kugáluga Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in rapier use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kugáluga was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Joker. Bonds: Military, Nature, Enemies, Rich. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Kugáluga Snape, Male Half-Orc Warrior 4
Medium (5'1") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)8 (-1) 18 (+4)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His fur is short and black. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is content

Ideals: Persistence, Artistic, Impeccable. Flaws: Ugly, Mundane. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pelt Grass, Male Tabaxi Druid 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)9 (-1) 9 (-1)17 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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