Murook Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length white hair. This hazel eyed easterner is not easily forgotten.
Personality: She likes to make people angry or surprised. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born several months after her father was called into army service. Murook was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Murook and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 19 (+4) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Whurbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Pacifist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1200 gp. Jasper (40 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His white hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west, but his parents moved at a very young age to the south. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Koeth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears blue trousers with black and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. His auburn hair is heavily combed to the left. He has hazel eyes and a blue hat with a black feather.
Personality: This man loves poetry and to teach people poetry more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Koeth took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and to protect his home
Ideals: Artistic, Joker, Entrepeneur. Bonds: Nature, Guardian. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 41 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 100 pp. Deep green spinel (100 gp). Star ruby (700 gp). Chalcedony (80 gp). Rock crystal (80 gp). Fiery yellow corundum (700 gp). Blue star sapphire (700 gp). Jet (100 gp). Hematite (6 gp). Carnelian (80 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leucis Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. His Stetson hat is riddled with cuts and holes. His black unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east his family was never financially stable. A freak accident while working with his Armorer father left him crippled. After a long history of fighting, Leucis and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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