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NPC Generator

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Advanced [show]


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to cover his moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Military, Has a crush. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Wrenn Sympony, Male Gnome Druid 8
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 900 gp. Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. Beneath his clothing is a huge mess of scar tissue. His blonde hair is still thick. He has blue eyes.

Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Fearful. Bonds: Slave, Job, Rich, Family. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Manfred Anderton, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Investigation +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Dayereth Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear violet tank tops with blue pants. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Dayereth has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Dayereth Adler, Male Half-Elf Druid 12
Medium (5'5") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Investigation +4, Stealth +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 4000 gp. Black star sapphire (500 gp). Obsidian (16 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp).


Social Check DCs


Althaea Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears light armors faded through time and improper care. Her whole body is exceptionally muscular. She has shaved her head bald. Her violet eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also is a firm believer in the womanly ideal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Althaea was born on a far western desert where she grew up under the tutelage of her mother, an expert Fletcher. After a long history of fighting, Althaea and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Althaea Caerdonel, Female Elf Cleric 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Athletics +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Zâthra Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears black trousers with white and pastel striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: Aggressive, abrasive, and angry, Zâthra embodies much of what other species detest in the Half-Orcs. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Zâthra Roscoe, Male Half-Orc Monk 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 12 (+1)6 (-2)
Skills Deception +1, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp. Emerald (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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