Norûk Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'11". He wears bulky white painted plate armor, and his gloved hand is found clutching a trident. He has styled his black hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.
Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.
History: Norûk was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Artistic, Professionalism, Fighting. Bonds: Family, Immigrant. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 400 gp. Sard (70 gp). Lapis lazuli (10 gp). Alexandrite (200 gp). Red-brown spinel (120 gp). Azurite (10 gp). Alexandrite (200 gp). Star rose quartz (70 gp).
Corkitron Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long white hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Corkitron lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. 1 Simple lock. 1 Hourglass.
Harvest Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His fur is gray and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Harvest was born on a far southern island where he grew up under the tutelage of his father, an expert Animal Trainer. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 81 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 200 pp. Aquamarine (200 gp). Freshwater pearl (5 gp). Peridot (40 gp). Hematite (5 gp). Rose (40 gp). Golden yellow topaz (200 gp). Red-brown spinel (140 gp). Golden yellow topaz (200 gp). Fiery yellow corundum (800 gp). Carnelian (40 gp). Jet (140 gp). Azurite (5 gp). Blue sapphire (800 gp). Azurite (5 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jo Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a red vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her golden hair is styled in orderly dreadlocks. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Persistence, Professionalism. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (100 gp).
Decarabia Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky green painted plate armor. Her hair is cut close to her head. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. During her travels, Decarabia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Decarabia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Decarabia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's in love.
Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Rich purple corundum (800 gp). Star ruby (800 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.
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