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NPC Generator

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Advanced [show]


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small mountains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Rich. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Jak Copperkettle, Male Halfling Expert 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)18 (+4) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -2 / 1d8-4, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1600 sp. 3 Alchemist’s fire. 1 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his white fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Barkeep, but he got bored and became a Locksmith. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Family, Job. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dynamic Shore, Male Tabaxi Rogue 3
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Bertram Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a colorful flower in his golden hair. This blue eyed westerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Bertram Atherton, Male Human Rogue 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Suhnae Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and to unite with his sister

Ideals: Impeccable, Philantrophist. Bonds: Nature, Family. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Suhnae Horner, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 6 (-2)9 (-1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. Her blonde hair is lengthy and is close to two feet long. Her amber eyes are passionate and lively.

Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Gifted from a young age, Yurgunn studied abroad. Her necromantic abilities were realized during a raid on her village. She struck the Blacksmith job and began her own company from there.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Insane, Greedy. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Yurgunn Aranore, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 40 pp.


Social Check DCs

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