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NPC Generator

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Advanced [show]


Zunn Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. His golden hair has been sun bleached extensively. He has green eyes and a white hat with a blue feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: When he was but 5 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away; and he is greedy

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Zunn Bradshaw, Male Half-Orc Warrior 12
Medium (5'11") Half-Orc, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 76 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +4, Stealth +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp.


Social Check DCs


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Guard. His moppish blonde hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Attractive, Rich. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Cockaby Ningel, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Edge Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his long gray fur kept up in a rat tail. He has a tattooed face.

Personality: Edge wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Logical. Flaws: Ugly, Hedonist, Insane. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Edge Of Stars, Male Tabaxi Paladin 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Five Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. He has wavy lavender fur. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Five grew up listening to his father's many stories. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Five and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Five discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Five fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Further expansion of business; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Fearful, Disease. Bonds: Guardian, Adventurer, Job. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Five Of Winter, Male Tabaxi Druid 16
Medium (6'0") Tabaxi, Neutral Evil (CR 16)
Armor Class 13
Hit Points 88 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +7, Athletics +7
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Brown-green garnet (130 gp). Rose (80 gp). Deep blue spinel (1400 gp). Amber (130 gp). Blue diamond (4000 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of maces on his belt, each one with a ruby on the hilt. He wears a deerstalker hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Dalgal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Dalgal was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Dalgal Fallack, Male Dwarf Fighter 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 102 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills History +7, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Ignan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs

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