Falkrunn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and prefers to wear brown pants and tee shirts. Her right hand appears badly burned and disfigured. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of dire rats once and for all.
History: The child of eastern immigrants she idolized her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Flaws: Ugly. Bonds: Family, Enemies, Immigrant. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 108 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant, Aquan, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Gold and topaz bottle stopper cork (1500 gp). Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ovina Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and red handkerchief worn on her right side. She carries a battered pickaxe and tarnished shield as well. She wears her brown hair down. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a plains tribe. A gifted student she started as a Mayor, but she got bored and became a Cook. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Henk Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Just what you see.
Manfred Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a Painter, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Attractive, Family, Poor. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 10)
Armor Class 9
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2100 gp. Solid gold idol (200 gp). Silver chalice with lapis lazuli gems (170 gp).
Vani Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of death around her neck, and a kukri on her belt. Her long white hair reaches down to her waist. This amber eyed easterner is not easily forgotten.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Animals are drawn to her, and she is able to talk to them.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Vani took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is greedy; and she seems to be bored by most things
Ideals: Fighting, Passionate, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Gnoll, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
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