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Advanced [show]


Bolhild Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her black hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to make people angry or surprised. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born blind and as such lacked many opportunities for work. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She became a Doctor soon after.

Motivation: Someone believes her a fraud; and revenge

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Bolhild Rumnaheim, Female Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 60 gp.


Social Check DCs


Rael Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has no hair. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Rael Iranapha, Male Elf Rogue 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Quarion Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Quarion lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he desires power and/or immortality

Ideals: Justice, Artistic. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarion Mundy, Male Half-Elf Monk 6
Medium (4'10") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 19 (+4)9 (-1)
Skills Nature +2, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear white pants and tee shirts. He has done his best to style his white hair to look like a famous performer. This violet eyed easterner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Joser Goodearth, Male Halfling Cleric 12
Small (3'1") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)11 (+0) 14 (+2)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Smoky quartz (20 gp).


Social Check DCs


Panana Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes. She is muscular with a powerful set of arms. She has a long brown ponytail with little hanging trinkets. Her fierce green eyes like to dwell on things.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Mayor, but she was a colossal failure. Since then, she has sought to make the best of life.

Motivation: To be a Mayor again.

Ideals: Gifted, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Panana Timbers, Female Gnome Commoner 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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