Brogg Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His black hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. A true patriot, Brogg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful wizard made him what he is. Cursed with a spirit at a very young age, Brogg has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Addict, Disease. Bonds: Military, Mentor. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp.
Virra Offund, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her hand crossbow ready. Her silver hair is lengthy and is close to two feet long. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has all her life been fascinated with painting.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Interpreter arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Tourmaline (150 gp). Black pearl (600 gp). Moonstone (20 gp).
Valafar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his white hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Disciplined, Justice. Bonds: Nature, Adventurer, Rich. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to hide his balding. His fierce violet eyes like to dwell on things.
Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dwarven conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and dwarven compassion
Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Immigrant, Adventurer. Occupation: Baker
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. Malachite (6 gp).
Mardnab Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her white hair is greasy and uncared for. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 4000 sp. Iolite (40 gp). Aquamarine (600 gp). Freshwater pearl (9 gp). Tourmaline (60 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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