Fallthra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey costume with the symbols of the four houses of cards on her torso. Her blonde hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in a small mountains village. Her father took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: Wishes to resurrect an old love; and she's looking for her big break
Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Adventurer, In love. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Surina Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green coat over a yellow low-cut shirt, and a top hat upon her head. Her green crest is heavily combed to the left. Her eyes are red and she is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Like her father and her sister before her, after school she went straight into learning to become a Knight. She has drifted from career to career and currently works as a Knight.
Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new knight responsibilities is difficult
Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Job, Family. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork studded leather. 1 Chain shirt.
Aline Morley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. She has wavy white hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.
History: Born in the north her family was never financially stable. After coming to the age of reason, Aline took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: Coral (110 gp). 1 Minor magic item.
Tethren Peace, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a large black jacket. He is muscular with a powerful set of arms. His long black hair is drawn into a two foot long braid. He has silver eyes and a black hat with a brown feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break.
Ideals: Disciplined, Justice. Bonds: Criminal record, Religious, Adventurer. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Elama Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has a slight overbite and is overall scrawny. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to make people angry or surprised. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. She became a Barkeep soon after.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Antagonistic, Greedy. Bonds: Nature, Job. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. Freshwater pearl (6 gp). Hematite (6 gp). Deep blue spinel (800 gp). Blue quartz (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!