Chassath Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. She keeps her scarlet crest in a flapper bob. She is baby faced.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As long as the job gets done she does not care how it got done.
History: Born in the west to a Apothecary, Chassath learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 87 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1200 gp. Fire opal (900 gp).
Seven In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dark leathers with embroidery. His long orange fur is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Seven hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.
Motivation: Expand his business.
Ideals: Joker. Bonds: Job, Enemies, Adventurer. Occupation: Scribe
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
River In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She has styled her lavender fur well, parting it to the left. Her eyes are amber and she is always smoking a pipe.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She ran away from her former home and has been making her living as a Shipwright for the past few years.
Motivation: Retire the richest woman in the north; and to be a dilettante again
Ideals: Opinionated, Entrepeneur. Bonds: Religious, Military, Job. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 250 gp.
Korfel Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by sweets. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Dimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with red pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His hair is auburn and curly. He has blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Insane. Bonds: Enemies. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 110 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 1000 gp. Brown-green garnet (160 gp). Tiger eye turquoise (5 gp). Violet garnet (800 gp). Citrine (20 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (800 gp). Banded agate (5 gp). Eye agate (5 gp). Deep blue spinel (800 gp). Hematite (5 gp). Rose (20 gp). Carnelian (20 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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