Fargas Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a red suit, brown shirt, and violet tie. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Doctor. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. Fargas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Barber; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Salasar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brass crest is slicked back into a classic pompadour. This gold eyed southerner is not easily forgotten.
Personality: This man loves singing and to teach people singing more than just about anything. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Salasar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Salasar's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: He wants to get laid; and he has a crush on the local barber
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Religious, Has a crush. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Freshwater pearl (13 gp). Rose (40 gp). 1 Minor magic item.
Susannah Yeardley, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. Her hair is greying and her face has many wrinkles. Her brown eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a great chef.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a armorer and was forced into it by her family
Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Diggory Branson, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his grey robe and has his lance always slung over his shoulder. His hair is short and silver. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now owns his own business.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to be a jeweler again
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Mentor. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Diesa Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She plays an instrument quite well.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Carpenter for the past few years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Artistic, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!