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Advanced [show]


Dagger Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. Her lavender fur is drawn into a tight pony tail with a rose scrunchie. Her fierce hazel eyes like to dwell on things.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Dagger was born with her father's beautiful face. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is currently in port desperately looking for someone to get her out; and she uses money and sex appeal to get what she needs

Flaws: Impulsive. Bonds: Rich, Slave, Attractive. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Dagger Of Ale, Female Tabaxi Warrior 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 7 (-2)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. An abacus with copper, silver and gold markers (130 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Sapphire pendant on gold chain (2500 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Avice Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman usually wears her yellow robe and has her glaive always slung over her shoulder, and a wedding ring on her left hand. Her golden hair is knotted and matted. Her violet eyes dart from person to person.

Personality: She acts crazy and hedonistic. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Avice is combative with any and all who dare try her patience in the slightest.

History: The child of a Jeweler, who enjoyed hunting, Avice was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Justice. Flaws: Hedonist. Bonds: In love, Nature, Criminal record. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Avice Woods, Female Half-Elf Warrior 1
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 600 sp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs


Jheri Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on her belt. She keeps her long blue crest kept up in a rat tail. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: Eccentric and domineering, Jheri will drive conversation. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Jheri has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Jheri Raghthroknaar, Female Dragonborn Cleric 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Arcana +4, Deception +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Theobald Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long auburn beard with little hanging trinkets. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Athletic. Flaws: Impulsive, Mundane. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Theobald Stauffer, Male Half-Elf Warrior 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Goblin, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Kilvar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His brown hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Kilvar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kilvar's mother didn't care for him much, and the feeling was mutual. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Carpenter again; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Kilvar Deepdelver, Male Dwarf Adept 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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