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Advanced [show]


Verin Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized amber on her right hand. Her red hair is braided into rings. This red eyed easterner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Flaws: Depressed, Mundane. Bonds: Attractive, Rich, Family. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Verin Guilt, Female Tiefling Expert 6
Medium (5'11") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 7 (-2)9 (-1)
Skills History +4, Performance +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 20 pp. A miniature golden chest with tiny emeralds lining the top (140 gp).


Social Check DCs


Helja Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, grey, dusty cloak. She has done her best to style her blonde hair to look like a famous performer. She is very pretty but has cold, dead eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Helja was born with her mother's beautiful face. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Flaws: Secretive, Insane, PTSD. Bonds: Attractive, Criminal record, Rich. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Helja Ironfist, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 110 pp. 1 Tanglefoot bags.


Social Check DCs


Clerebold Allerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He sports a long golden beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up halberd and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Ideals: Athletic, Philantrophist. Bonds: In love, Nature, Guardian. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Clerebold Allerton, Male Human Commoner 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.

History: Jocelyn was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Fighting, Athletic, Impeccable. Flaws: Racist. Bonds: Job. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Jocelyn Gentry, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her brown eyes are slightly larger than normal.

Personality: Anne speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her father raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Entrepeneur, Impeccable, Fighting. Bonds: Nature, Job. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Anne Devore, Female Half-Elf Fighter 7
Medium (5'6") Half-Elf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 800 gp. Freshwater pearl (12 gp). Eye agate (12 gp). 1 Minor magic item.


Social Check DCs

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