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Advanced [show]


Phelaia Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her hair is greying and her face has many wrinkles. Her eyes are silver.

Personality: She is overprotective of those who hire her services. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Phelaia was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To be a Weaver again; and to clean up the streets

Ideals: Philantrophist. Bonds: Guardian, Poor, Adventurer, Job. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Phelaia Sanctuary, Female Tiefling Commoner 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)8 (-1) 9 (-1)17 (+3)
Skills History +2, Insight +2
Senses Passive Perception 9
Languages
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1600 gp.


Social Check DCs


Helgret Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a brown coat with blue slacks. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her amber eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When she's not drinking or sleeping the drinks off, she's doing painting.

History: From birth she was tutored by a cruel and relentless mentor. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting, Optimist, Artistic. Flaws: Fearful. Bonds: Mentor. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Helgret Daraln, Female Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 1 Thunderstones.


Social Check DCs


Jezebeth Dare, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an entirely black suit with brown socks and a vest with buckled shoes. She wears her white hair up. Her white eyes dart from person to person.

Personality: Jezebeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also has developed a complete distrust of the Guard profession.

History: She was raised in a desert tribe. Her childhood dream was to be a Guard, but she was a colossal failure. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: She's attracted to the PC; and she is unsatisfied with her job

Ideals: Extrovert. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Jezebeth Dare, Female Tiefling Monk 8
Medium (4'10") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 500 gp. Golden yellow topaz (900 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs


Maynild Ramsay, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is still thick. Her hazel eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Fighting. Flaws: Terse, Shy, Disease. Bonds: Immigrant. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Maynild Ramsay, Female Human Monk 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Azza Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her white hair is smooth and relatively long. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Azza hails from a village terrorized by brigands. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.

Motivation: She wants revenge against brigands; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Enemies. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Azza Elusive, Female Tiefling Warrior 5
Medium (4'11") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 500 gp. Black pearl (200 gp). Red spinel (120 gp). Violet garnet (200 gp). Tourmaline (120 gp).


Social Check DCs

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