Adelard Richie, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. With bright white hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 10000 sp.
Emeny Atterton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. She has gleaming, smiling blue eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Emeny was raised in a hard working conservative environment. One day when Emeny was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Emeny was heart-stricken from the event, and her father started working long hours to provde for them. She struck the Banker job and began her own company from there.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Flaws: PTSD. Bonds: Family, Job, Criminal record. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 24 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 7 (-2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Ignan
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp. Aquamarine (1400 gp). Rose (60 gp). Chalcedony (60 gp). Pink pearl (160 gp). Violet garnet (1400 gp). 1 Minor magic item.
Edge Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a pastel suit, green shirt, and tan tie. Her red fur is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Selfish, Forgetful, Mundane, Fearful. Bonds: Nature. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Aquamarine (900 gp). Violet garnet (900 gp).
Tawna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is matted, messy, and big. Her eyes are a pleasant brown.
Personality: Overbrimming with self-confidence, Tawna isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her singing dream.
Motivation: Wants to work out more often; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly, Shy. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Celestial, Infernal
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Golden yellow topaz (300 gp). 1 Minor magic item.
Salanop Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tattered old clothes. Her golden hair is heavily combed to the right. Her eyes are likewise hazel.
Personality: She can speak with the recently deceased. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Gifted from a young age, Salanop studied abroad. She moved from fad to fad and when she turned 15 she discovered music. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 46 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
