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NPC Generator

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Advanced [show]


Ombul Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. His red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Ombul Glenfellow, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean grey cloak covering her clean studded leather. She wears a deerstalker hat to cover her moderate length white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She will rave to anyone who will listen. She uses divination through singing.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job, Enemies. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Werydd Fallack, Female Dwarf Wizard 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 3000 cp. 1 Masterwork manacles.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting grey shirt and pants. His hair is black, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Attractive, Rich, Job, Has a crush, Military. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Ralf Hallewell, Male Human Paladin 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Abad Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear green clothing when he does not wear armor. He wears his blue hair down. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and he has money and likes to spend it

Flaws: Greedy. Bonds: Family, Religious, Adventurer, Rich. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Abad Dread, Male Tiefling Barbarian 18
Medium (5'9") Tiefling, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 148 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)19 (+4)
Skills Sleight of Hand +8, Survival +6
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: 11000 gp. Star ruby (800 gp). Black pearl (400 gp). Brown-green garnet (40 gp). Moss agate (7 gp). Golden pearl (40 gp). White opal (800 gp). Rhodochrosite (7 gp). Black star sapphire (800 gp). Black star sapphire (800 gp). Moonstone (60 gp). Freshwater pearl (7 gp). Brown-green garnet (40 gp). Sardonyx (60 gp). Aquamarine (400 gp). Star rose quartz (60 gp). Violet garnet (400 gp). Onyx (60 gp). Fiery yellow corundum (800 gp). Sard (60 gp). Red-brown spinel (40 gp). Obsidian (7 gp). Citrine (60 gp). Red-brown spinel (40 gp). Jet (40 gp). Star rose quartz (60 gp). Azurite (7 gp). Carnelian (60 gp). Citrine (60 gp). Jasper (60 gp). Azurite (7 gp). Rock crystal (60 gp). Malachite (7 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Anne Dayton, Female Human [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her skin is also unnaturally pale. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.

History: The child of a Detective, who enjoyed hunting, Anne was taken on many hunting expeditions. Anne was born on a far western island where she grew up under the tutelage of her mother, an expert Butcher. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Anne Dayton, Female Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Tourmaline (130 gp).


Social Check DCs

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