Theriatis Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a fancy yellow suit. He wears a broad hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: He is a Metallic Dragon in disguise. Through the years after Theriatis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theriatis's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp.
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears red leather gloves, a red jacket, and tight pants. His golden hair, when down, is lengthy. His blue eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Watson grew up listening to his father's many stories. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Job. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Gurdis Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman wears a grey armored body suit, with a simple brown line shooting up and back down. Her clothes are grease stained in places. Her black hair is cut short. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She got away from her former life and has fallen to alcoholism.
Motivation: Revenge; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 19 (+4) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Margery Winthrop, Female Human [Permalink]
Personal [hide]
Description: This western woman wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her hair is blonde, silky, and of moderate length. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Spy in town.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Jeweler, but she got bored and became a Spy. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. Jet (140 gp).
Katherine Halsey, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has a very tight haircut. Her eyes, though not visible through her cowl, are brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses divination through singing.
History: She was born in a small mountains village. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and to protect her home
Ideals: Gifted, Entrepeneur. Bonds: Poor, Guardian, Nature. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
