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NPC Generator

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Advanced [show]


Daar Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern woman, she wears a fine chain shirt which she covers with black colored cloaks and clothing. Her red crest is thinning but still full. She has several tiny opal earrings on each ear.

Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is obsessed with her god.

History: Daar was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Rich, Religious, Family, Adventurer. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Daar Wystongjiir, Female Dragonborn Expert 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Aldous Ryley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is physically well-built. His chestnut hair is greasy and uncared for. He has green eyes.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Aldous was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels kind of lost in life

Ideals: Impeccable, Persistence. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Aldous Ryley, Male Human Fighter 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 8 (-1)17 (+3) 6 (-2)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Terran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 1000 cp. Amber (80 gp).


Social Check DCs


Krimmon Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with top hat. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimmon took refuge in the ruined castle and found the beat up longsword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Logical. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Krimmon Stoutbridge, Male Halfling Bard 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Skûn Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'7". He wears a black collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a dagger. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Immigrant, Slave. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Skûn Staurheim, Male Half-Orc Bard 4
Medium (6'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ahvain Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears yellow trousers with green and pastel striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Bather, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Ahvain Meliamne, Male Half-Elf Bard 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 40000 cp.


Social Check DCs

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