Yvonne Tewksbury, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is dressed in a clean grey cloak covering her clean studded leather. She keeps her silver hair in a flapper bob. She is baby faced.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She plays an instrument quite well.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. By chance she met her sister recently and the two have been together since.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well
Ideals: Artistic. Flaws: Greedy. Bonds: Job, Religious, Family. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Obsidian (14 gp).
Emma Redfield, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Knight does. Her long brown hair reaches down to her waist. Her eyes are likewise amber.
Personality: She dislikes all the random violence that takes place in the west. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Knight job and began her own company from there.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Bonds: Job, Religious, Rich. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Faran Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a red coat. He has white hair. His gray unseeing eyes seem to look past you.
Personality: Faran wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Justice. Flaws: Disease, Mundane. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Lapis lazuli (14 gp). Deep green spinel (140 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.
Cockaby Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair, when down, is lengthy. He has a tattooed face.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Cockaby lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Shipwright.
Motivation: Money/treasure; and regain custody of his daughter
Ideals: Logical. Bonds: Job, Family, Nature, Rich. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 46 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Star ruby (800 gp). Azurite (13 gp). Alexandrite (1400 gp).
Darrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish chestnut hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Racist. Bonds: Mentor, Criminal record, Job. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Jasper (30 gp). Onyx (30 gp). Sardonyx (30 gp).
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