Rrath Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. His eyes are blue and beady.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. Jade (70 gp).
Jarana Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears an entirely grey suit with green socks and a vest with buckled shoes. Her golden hair is matted, messy, and big. Her violet eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food she seems plenty friendly. She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: Freshwater pearl (10 gp).
Efferil Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Efferil took refuge in the large cave and found the beat up mace and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Efferil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Bonds: Enemies, Slave, Nature. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Black velvet mask with numerous citrines (170 gp). Solid gold idol (1000 gp). 1 Minor magic item.
Syllin Othronus, Female Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a blue collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her golden hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a criminal king-pin and mafia family Her homeland was ravaged by war and she spent much of her life rebuilding it. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Passionate. Flaws: Insane, PTSD. Bonds: In love, Criminal record. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 58 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Rose (40 gp). Citrine (40 gp). Chrysoprase (40 gp). Freshwater pearl (9 gp). Coral (70 gp). Obsidian (9 gp). Iolite (40 gp). Black pearl (700 gp). Pink pearl (70 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Apothecary, who enjoyed hunting, Akmen was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Flaws: Forgetful. Bonds: Attractive, Nature, Guardian. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
