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Sarah Spaulding, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Sarah Spaulding, Female Human Wizard 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1100 gp. Jet (70 gp). Black pearl (600 gp). Brown-green garnet (70 gp). Violet garnet (600 gp). Deep green spinel (70 gp).


Social Check DCs


Qemuel Patience, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are white.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Qemuel Patience, Male Tiefling Barbarian 9
Medium (6'4") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 51 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Traki Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses in blue turtlenecks beneath a black coat with blue slacks. His hair is brown and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Traki was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Terse. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Traki Lathalas, Male Elf Commoner 8
Medium (5'0") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kipper Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in blue turtlenecks beneath a brown coat with blue slacks. His skin is also unnaturally pale. His Stetson hat is riddled with cuts and holes. He has blue eyes and a blue hat with a brown feather.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Kipper Humplebumple, Male Gnome Warlock 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His moppish white hair is in a traditional bowl cut. He wears an eyepatch.

Personality: Alberich hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Artistic, Justice, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Alberich Daerdahk, Male Dwarf Wizard 6
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 3000 sp. Jasper (80 gp). Red garnet (80 gp). Red-brown spinel (80 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs

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