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NPC Generator

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Advanced [show]


Alice Blakely, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are green and beady.

Personality: Alice wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... A true patriot, Alice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Sold as a small child to a slaver, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Alice Blakely, Female Human Paladin 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. Deep blue spinel (600 gp). Zircon (20 gp). Black pearl (600 gp). Red spinel (70 gp). Tiger eye turquoise (15 gp). Eye agate (15 gp). Brown-green garnet (70 gp). Rock crystal (20 gp). Red-brown spinel (70 gp). Malachite (15 gp).


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his right side, and carries scimitars. He has lavender fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich, Debt. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Warrior 17
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 77 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)10 (+0) 9 (-1)12 (+1)
Skills Medicine +5, Nature +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0

Possessions: 200 pp. Black opal (1600 gp). Freshwater pearl (10 gp). Moss agate (10 gp). Violet garnet (1400 gp). Emerald (1600 gp). Jasper (60 gp). Star rose quartz (60 gp). Deep blue spinel (1400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gerard Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Gerard Brinker, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 700 gp.


Social Check DCs


Eberk Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Passionate, Professionalism. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Eberk Rumnaheim, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 19 (+4)10 (+0) 15 (+2)7 (-2)
Skills Insight +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Gillyd Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her right leg appears badly burned and disfigured. Her silver hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 30. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She comes from a rich southern family. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Ugly, Insane, Forgetful. Bonds: Rich. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Gillyd Caebrek, Female Dwarf Bard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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