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NPC Generator

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Advanced [show]


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his bow ready. He wears his brown hair down. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Gormogord studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Hedonist, Impulsive. Bonds: Attractive. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Gormogord Fastfoot, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a red tunic with black highlights, and long tan pants that bunch up around his shoes. His hair, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Half-Orc compassion; and wants a kiss

Ideals: Professionalism, Fighting. Flaws: Ugly, Racist. Bonds: Has a crush, Rich. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Silvo Sunmeadow, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 58 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Ilde Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is brown and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also is a firm believer in the womanly ideal.

History: Her mother raised her in a mountain cabin. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the north, certain she would find work there.

Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Nature. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Ilde Daerdahk, Female Dwarf Paladin 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 97 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 15 (+2)4 (-3)
Skills Nature +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Jeweled electrum ring (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this western man wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes. His golden hair is cut jaggedly and amateurishly. His ears are large.

Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Uraim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record, Rich. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Uraim Frostbeard, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Solomon Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. His red hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural halfling artifacts is his passion

Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Military. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Solomon Clinton, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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