Oppah Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries with her a set of kukris on her belt, each one with a emerald on the hilt. She has a long brown ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +4
Possessions: 110 gp. 1 Masterwork Artisan’s tools.
Dimble Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Emeny Emsworth, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'9" and is generally well dressed albeit a few years behind the times. Her hair, while still mostly auburn, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: Emeny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Rich, Criminal record. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 11000 sp.
Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear brown tank tops with green pants. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Criminal record, Religious. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 230 pp. Alexandrite (1000 gp). Deep blue spinel (1000 gp). Chrysoprase (40 gp). Aquamarine (1000 gp). Alexandrite (1000 gp).
Theobald Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He is portly but not overly obese. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: To reunite with his old friends; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 12)
Armor Class 9
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (1600 gp). Finely wrought small gold bracelet (90 gp).
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