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NPC Generator

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Advanced [show]


Zepar Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are silver.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Emotional, Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zepar Conviction, Male Tiefling Barbarian 4
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)7 (-2) 16 (+3)8 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 28000 cp. 1 Masterwork Musical instrument. 1 Good lock. 1 Small steel mirror. 1 Small steel mirror.


Social Check DCs


Nordak Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, tan shirt, and black tie. He has done his best to style his silver hair to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in a small desert village. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable, Artistic. Bonds: Rich, Nature, Family. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Nordak Stoutale, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized ruby on his right hand. He keeps his white hair in a flapper bob. His eyes are likewise brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Assassin, Geoffrey learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up whip and armor he uses now. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and to be a crown-heir again

Flaws: Mundane. Bonds: Rich, Military, Job, Nature, Has a crush. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Geoffrey Ramsay, Male Human Barbarian 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)4 (-3)
Skills Investigation +2, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Thamuz Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He is physically well-built. He has moderate length red hair. His eyes are red and catlike.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Carter, Thamuz learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Thamuz Integrity, Male Tiefling Wizard 4
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Traki Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His blonde hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments

History: Traki was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Pacifist, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Traki Galanodel, Male Half-Elf Monk 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 100 gp. Silver pearl (130 gp). 1 Banded mail.


Social Check DCs

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