Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Carpenter does. His red crest is braided into rings. His half smiles and gold eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Carpenter. He uses divination through singing.
History: Azzakh hails from a village terrorized by giants. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 20 gp.
Gesrethe Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is dressed in a clean green cloak covering her clean studded leather. Her gold crest is thinning but still full. Her eyes are gold and beady.
Personality: She is business-like. She takes instructions and follows them to the letter. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised in a white middle class family as the only child. Gesrethe was born on a far western forest where she grew up under the tutelage of her father, an expert Interpreter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Onyx (50 gp). Obsidian (9 gp). Golden yellow topaz (1300 gp).
Zaffrab Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is black. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the south. Zaffrab was born on a far northern forest where he grew up under the tutelage of his mother, an expert Architect. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Vapula Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses divination through singing.
History: She got into the Tailor business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Tailor. She ran away from her former home and has been making her living as a Tailor for the past few years.
Motivation: She has a crush on the local Weaver; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Job, Has a crush. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 48 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 400 pp. Rock crystal (40 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Ulfgar grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 10 years.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is unsatisfied with his job
Flaws: Shy. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Fire opal (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!