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Advanced [show]


Mordai Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy blue hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Mordai studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Optimist, Justice, Gifted. Bonds: Job. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Mordai Faith, Male Tiefling Fighter 12
Medium (6'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 47 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 7 (-2)20 (+5)
Skills Animal Handling +2, History +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Iolite (80 gp). Tiger eye turquoise (8 gp). Lapis lazuli (8 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Citrine (80 gp). Rock crystal (80 gp). Malachite (8 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy brown fur. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gale was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Doesn't want to be a Guard and was forced into it by her family.

Flaws: Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Gale Paws, Female Tabaxi Expert 9
Medium (5'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, History +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Tawna Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She left for the north, certain she would find work there.

Motivation: She is content; and she has decided she is irredeemable

Ideals: Fighting, Entrepeneur, Artistic. Flaws: Selfish. Bonds: Immigrant. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Tawna Leagallow, Female Halfling Aristocrat 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp. Cloth of gold vestments (50 gp).


Social Check DCs


Finellen Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large brown jacket. Her hair is long and silver with streaks of brown, and is pulled back with small brown clips. Her hazel eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Dwarven compassion; and to reunite with her absent father

Ideals: Athletic. Flaws: Sensitive, Antagonistic, Racist. Bonds: Family, Rich. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Finellen Morigak, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 380 gp. 4 Smokesticks.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Ruler business at a young age. A freak accident while working with his Banker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Flaws: Ugly, Forgetful, Disease. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Joser Sunmeadow, Male Halfling Fighter 8
Small (3'4") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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