Semyaza Music, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. She carries with her a set of scythes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her purple hair has been sun bleached extensively. Her white eyes lackadaisically let the world flow into them.
Personality: Semyaza wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of a Cook, who enjoyed hunting, Semyaza was taken on many hunting expeditions. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Fighting, Disciplined. Bonds: In love, Nature, Criminal record. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1500 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (300 gp).
Susannah Barton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. Her red hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small mountains village. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Insane. Bonds: Poor, In love, Nature. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Red-brown spinel (140 gp).
Naal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. His blonde hair is styled in orderly dreadlocks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Naal's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2300 sp.
Chay Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.
Personality: Overbrimming with self-confidence, Chay isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Some 10 years later his spouse died after the birth of his son. Heartbroken, Chay never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, In love, Immigrant. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Alexandrite (600 gp). White opal (1400 gp). Banded agate (13 gp).
Maynild Appleton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has a penchant for wearing a ring with an oversized opal on her right hand. Her silver hair is well kept. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 150 pp. Golden circlet with four aquamarines (5000 gp). Fire opal pendant on a fine gold chain (2200 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
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