Millicent Hayes, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and usually wears her brown robe and has her longsword always slung over her shoulder. Her skin is also unnaturally pale. She has slicked back red hair. Her eyes are brown and she is always smoking a pipe.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To unite with her sister; and she has decided she is irredeemable
Flaws: Ugly. Bonds: Religious, Criminal record, Adventurer, Family. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 390 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and his gloved hand is found clutching a bow. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise red.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Fenriz reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and regain custody of his daughter
Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Military. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Valanthe Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.
History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Flaws: Disease, Shy. Bonds: Attractive, Military, Nature. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 sp. Blue quartz (13 gp). Moss agate (13 gp). Red spinel (60 gp). Aquamarine (1100 gp). Zircon (80 gp). Golden pearl (60 gp). Jade (60 gp). Black pearl (1100 gp).
Bethrynna Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is generally well dressed albeit a few years behind the times. Her long auburn hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: Bethrynna wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Bethrynna was born the youngest of three triplets. She found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her daughter; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Caramip Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her whole body is exceptionally muscular. She has wavy black hair. Her eyes are likewise brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.
History: She was born blind and as such lacked many opportunities for work. In her 12th year, her parents were killed by a dire rats raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Joker, Pacifist. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Amethyst (130 gp). Red garnet (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!