Wrenn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" western man, he wears just a tan suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Banker, Wrenn learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Fearful. Bonds: Job. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Margery Webley, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with tan highlights, and long white pants that bunch up around her shoes. With wild silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is irascible and easily irritated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the north. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Job, Religious. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 86 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 400 pp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Elama Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy blue dress. She has red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bowyer arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.
Motivation: Money/treasure; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Insomniac, Addict. Bonds: Attractive, Religious, Rich. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 16000 cp.
Millicent Carlyle, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a grey armored body suit, with a simple brown line shooting up and back down. She is bald on top and has large black tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with a lost civilization.
History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers
Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Silk rope.
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