Dell TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. Her hair is short and brown. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the north to a Spy, Dell learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Expand her business; and to be a hunter again
Ideals: Athletic, Optimist, Artistic. Bonds: Attractive, Job. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
Falkrunn Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a brown and violet robe with the hood down. She is muscular with a powerful set of arms. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a ruthless business woman, a trait she acquired from her father.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Religious, Criminal record. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 61 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc, Gnome
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Pearl Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a red poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. She sports chestnut long hair. Her ears are large.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pearl took refuge in the old dungeon and found the beat up longbow and armor she uses now. After a long history of fighting, Pearl and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Veloptima Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and green handkerchief worn on her left side, and carries halberds. Her black hair is knotted and matted. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is witty, but her monotone delivery comes off as unnerving She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has never given up on her painting dream.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic. Flaws: Greedy. Bonds: Adventurer, Poor. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 3000 sp. Chalcedony (30 gp). Lapis lazuli (4 gp).
Mara Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. She has done her best to style her black hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world; and to settle down with her crush
Ideals: Logical. Flaws: Emotional, Disease, PTSD. Bonds: Attractive. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
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