Mastema Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a blue scarf. Her hair is purple, silky, and of moderate length. Her white eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Gifted, Fighting. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Joser Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has a very tight haircut. His eyes are likewise blue.
Personality: Calm and collected, he is a well trained Sage. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joser took refuge in the large cave and found the beat up hammer and armor he uses now. He then took over the family business and is one of the better Sage for hire.
Motivation: Sabotage a competitor; and to be a healer again
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 8)
Armor Class 16
Hit Points 3 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 5 (-3) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial, Auran, Ignan
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 150 pp. Gold music box (2000 gp). 1 Minor magic item.
Baern Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a black feather.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Adventurer, Attractive, Religious. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. 1 Half-Plate.
Brakka Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" northern woman, she wears many layers of old clothing at all times. Her black hair is well kept. Her hazel eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Spice Merchant, who enjoyed hunting, Brakka was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Job. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Iolite (80 gp). Black pearl (400 gp). Hematite (12 gp). 4 Tanglefoot bags.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His cinnamon fur is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Logical. Bonds: Attractive, Religious. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 18)
Armor Class 9
Hit Points 85 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1000 pp. A necklace of small pink pearls (2000 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
